GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce GTX 280
    Vendor:   NVIDIA
    VRAM:     1005 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.3f3
Begin MonoManager ReloadAssembly
Platform assembly: Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 761. Operation took 8.474367 ms.
Platform assembly: Y:\Projet\Sjs-Studio\LivreUnity\UGDE\Build\PC\SurvivalIsland_Data\Managed\Boo.Lang.dll (this message is harmless)
