{"id":10,"date":"2011-05-05T17:49:55","date_gmt":"2011-05-05T21:49:55","guid":{"rendered":"http:\/\/blogsteve.sjs-studio.com\/?p=10"},"modified":"2025-06-10T14:01:54","modified_gmt":"2025-06-10T18:01:54","slug":"10","status":"publish","type":"post","link":"https:\/\/sjs-studio.com\/?p=10","title":{"rendered":"C&#8217;est le debut"},"content":{"rendered":"<p><!--:fr-->Le but de ce projet est pour simplement m&#8217;amuser et am\u00e9liorer mon c++. Donc voici mon petit projet. En fait, ce n&#8217;est pas compliqu\u00e9, c&#8217;est seulement un petit clone d&#8217;arcano\u00efd. Malgr\u00e9 que ce soit un jeu \u00e0 l&#8217;allure simple, \u00e7a implique quand m\u00eame beaucoup de choses \u00e0 faire.<\/p>\n<ul>\n<li>Cr\u00e9ation d&#8217;un \u00e9diteur de carte car faire des map en \u00e9crivant \u00e0 la main ce serait long et ardu.<\/li>\n<li>Cr\u00e9ation des power up et des &#8230; power down. J&#8217;ai d\u00e9cid\u00e9 de mettre des power down pour personnaliser mon jeu.<\/li>\n<li>\u00c9quilibrage des power up et des power down pour s&#8217;assurer que le jeu ne soit ni trop simple ni trop difficile.<\/li>\n<li>Gestions des sprites \u00e0 l&#8217;\u00e9cran<\/li>\n<li>Cr\u00e9ation d&#8217;une bonne gestion de colision.<\/li>\n<li>Cr\u00e9ation de la fen\u00eatre et utilisation de DirectX<\/li>\n<\/ul>\n<p>C&#8217;est mon petit projet en gros. Dans la liste de choses \u00e0 faire il y en a plus mais ce sont ceux qui me sont venu \u00e0 l&#8217;esprit pour le moment. Je vais vous tenir au courant des progr\u00e8s que je ferai au fil du temps. Je dirais qu&#8217;il devrait y avoir des nouvelles \u00e0 chaque semaines selon mon emploi du temps bien entendu et si le changement vaut la peine d&#8217;\u00eatre mentionn\u00e9.<\/p>\n<p><!-- Signature --><!--:--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le but de ce projet est pour simplement m&#8217;amuser et am\u00e9liorer mon c++. Donc voici mon petit projet. En fait, ce n&#8217;est pas compliqu\u00e9, c&#8217;est seulement un petit clone d&#8217;arcano\u00efd. Malgr\u00e9 que ce soit un jeu \u00e0 l&#8217;allure simple, \u00e7a implique quand m\u00eame beaucoup de choses \u00e0 faire. Cr\u00e9ation d&#8217;un \u00e9diteur de carte car faire [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[87],"tags":[],"class_list":["post-10","post","type-post","status-publish","format-standard","hentry","category-general-fr"],"acf":[],"_links":{"self":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10"}],"version-history":[{"count":4,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions"}],"predecessor-version":[{"id":1228,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions\/1228"}],"wp:attachment":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}