{"id":15,"date":"2011-05-05T17:53:11","date_gmt":"2011-05-05T22:53:11","guid":{"rendered":"http:\/\/blogsteve.sjs-studio.com\/?p=15"},"modified":"2025-06-10T14:01:53","modified_gmt":"2025-06-10T18:01:53","slug":"15","status":"publish","type":"post","link":"https:\/\/sjs-studio.com\/?p=15","title":{"rendered":"Premier screenshot"},"content":{"rendered":"<p>Voici ce qui a \u00e9t\u00e9 fait il y a quelque temps d\u00e9j\u00e0<\/p>\n<p>&#8211; Cr\u00e9ation de la classe principal<br \/>\n&#8211; Cr\u00e9ation de la classe GraphicStats qui s&#8217;occupera d&#8217;afficher des statistiques \u00e0 l&#8217;\u00e9cran tel que le fps, le mpf (milliseconde par frame), le nombre de triangles, nombre de vertex.<br \/>\n&#8211; Cr\u00e9ation de la classe DirectInput qui s&#8217;occupera, comme son nom l&#8217;indique, des inputs. Pour le moment je g\u00e8re que le clavier et la souris.<br \/>\n&#8211; Finalement, cr\u00e9ation de la class d3dApp qui s&#8217;occupe de l&#8217;initialisation de la fen\u00eatre principale et de directX.<\/p>\n<p>Avec tout \u00e7a, j&#8217;ai pu cr\u00e9er la fen\u00eatre et initialiser DirectX. J&#8217;ai aussi fait en sorte d&#8217;afficher un background \u00e0 l&#8217;\u00e9cran. En fait c&#8217;est une texture 512 x 512 qui est Tiler. Il y a aussi l&#8217;affichage des statistiques. Voici un petit screenshot pour vous montrer ce qu&#8217;il y a de fait.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/sjs-studio.com\/wp-content\/uploads\/2011\/05\/first.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16 \" title=\"Premier screenshot\" src=\"https:\/\/sjs-studio.com\/wp-content\/uploads\/2011\/05\/first.jpg\" width=\"529\" height=\"422\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Voici ce qui a \u00e9t\u00e9 fait il y a quelque temps d\u00e9j\u00e0 &#8211; Cr\u00e9ation de la classe principal &#8211; Cr\u00e9ation de la classe GraphicStats qui s&#8217;occupera d&#8217;afficher des statistiques \u00e0 l&#8217;\u00e9cran tel que le fps, le mpf (milliseconde par frame), le nombre de triangles, nombre de vertex. &#8211; Cr\u00e9ation de la classe DirectInput qui s&#8217;occupera, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[87],"tags":[],"class_list":["post-15","post","type-post","status-publish","format-standard","hentry","category-general-fr"],"acf":[],"_links":{"self":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/15","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15"}],"version-history":[{"count":6,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/15\/revisions"}],"predecessor-version":[{"id":1061,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/15\/revisions\/1061"}],"wp:attachment":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}