{"id":677,"date":"2014-04-30T07:18:29","date_gmt":"2014-04-30T11:18:29","guid":{"rendered":"http:\/\/sjs-studio.com\/?p=677"},"modified":"2025-06-10T14:01:48","modified_gmt":"2025-06-10T18:01:48","slug":"body-defence-post-mortem-ld29","status":"publish","type":"post","link":"https:\/\/sjs-studio.com\/?p=677","title":{"rendered":"Body defence : Post-mortem (LD#29)"},"content":{"rendered":"<p><!--:fr--><\/p>\n<p style=\"color: #000000;\">C&#8217;\u00e9tait ma troisi\u00e8me comp\u00e9tition de type Ludum Dare et je crois que \u00e7a \u00e9t\u00e9 ma meilleure. Pour commencer, voici un petit screenshot du r\u00e9sultat final.<\/p>\n<p style=\"color: #000000;\"><a href=\"http:\/\/sjs-studio.com\/wp-content\/uploads\/2014\/04\/BodyDefence_01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-678 \" src=\"http:\/\/sjs-studio.com\/wp-content\/uploads\/2014\/04\/BodyDefence_01.png\" alt=\"BodyDefence_01\" width=\"564\" height=\"441\" srcset=\"https:\/\/sjs-studio.com\/wp-content\/uploads\/2014\/04\/BodyDefence_01.png 816w, https:\/\/sjs-studio.com\/wp-content\/uploads\/2014\/04\/BodyDefence_01-300x234.png 300w\" sizes=\"auto, (max-width: 564px) 100vw, 564px\" \/><\/a><\/p>\n<p style=\"color: #000000;\">J&#8217;\u00e9tais suppos\u00e9 d&#8217;utiliser le C# avec la librairy monogame mais \u00e0 la derni\u00e8re minute, j&#8217;ai d\u00e9cid\u00e9 d&#8217;utiliser le logiciel GameMaker. J&#8217;ai \u00e9t\u00e9 tr\u00e8s content d&#8217;avoir fait ce choix car j&#8217;ai \u00e9t\u00e9 capable de faire le noyeau du jeu tr\u00e8s rapidement. \u00c7a m&#8217;a permis d&#8217;avoir plus de temps pour faire mes sprites et un deuxi\u00e8me niveau.<\/p>\n<p style=\"color: #000000;\"><strong>Ce qui a bien \u00e9t\u00e9<\/strong><\/p>\n<p style=\"color: #000000;\">&#8211; Les sprites. C&#8217;est incroyable comment c&#8217;est facile de cr\u00e9er des sprites et tilesets avec\u00a0tilestudio.<br \/>\n&#8211;\u00a0J&#8217;ai \u00e9t\u00e9 capable de faire un deuxi\u00e8me niveau.<br \/>\n&#8211;\u00a0Tout s&#8217;est bien d\u00e9roul\u00e9 lors de la publication de mon jeu.<br \/>\n&#8211;\u00a0Je n&#8217;ai pas eu de bugs majeurs.<\/p>\n<p style=\"color: #000000;\"><strong>Ce qui a mal \u00e9t\u00e9<\/strong><\/p>\n<p style=\"color: #000000;\">&#8211;\u00a0L&#8217;interface usager. Je ne l&#8217;aime vraiment pas.<br \/>\n&#8211;\u00a0\u00c7a m&#8217;a pris beaucoup de temps \u00e0 trouver une id\u00e9e qui fittait avec le th\u00e8me (Sous la surface).<br \/>\n&#8211;\u00a0J&#8217;ai pris beaucoup trop de temps pour faire l&#8217;ajustement de la force des ennemies vs les tours.<\/p>\n<p style=\"color: #000000;\"><strong>Conclusion<\/strong><\/p>\n<p style=\"color: #000000;\">Ce fut mon meilleur Ludum Dare. Il est certain que je vais continuer \u00e0 travailler sur ce jeu.\u00a0La premi\u00e8re chose que je ferai sera la refonte compl\u00e8te de mon interface utilisateur. Apr\u00e8s \u00e7a, je vais ajouter des niveaux, des nouveaux ennemis, de nouvelles tours, des nouvelles mise \u00e0 jours pour les tours et finalement, peut-\u00eatre une petite histoire pour habiller le tout.<\/p>\n<p style=\"color: #000000;\">Si vous voulez essayer mon jeu, vous pouvez aller directement ici\u00a0:\u00a0<a style=\"color: #4444cc;\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=24796\">Body Defence<\/a><\/p>\n<p style=\"color: #000000;\">N&#8217;h\u00e9sitez pas \u00e0 me faire part de vos commentaires.<\/p>\n<p><!--:--><!--:en--><\/p>\n<p style=\"color: #000000;\">\n<p><!--:--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>C&#8217;\u00e9tait ma troisi\u00e8me comp\u00e9tition de type Ludum Dare et je crois que \u00e7a \u00e9t\u00e9 ma meilleure. Pour commencer, voici un petit screenshot du r\u00e9sultat final. J&#8217;\u00e9tais suppos\u00e9 d&#8217;utiliser le C# avec la librairy monogame mais \u00e0 la derni\u00e8re minute, j&#8217;ai d\u00e9cid\u00e9 d&#8217;utiliser le logiciel GameMaker. J&#8217;ai \u00e9t\u00e9 tr\u00e8s content d&#8217;avoir fait ce choix car j&#8217;ai [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[87],"tags":[],"class_list":["post-677","post","type-post","status-publish","format-standard","hentry","category-general-fr"],"acf":[],"_links":{"self":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/677","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=677"}],"version-history":[{"count":6,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/677\/revisions"}],"predecessor-version":[{"id":1066,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=\/wp\/v2\/posts\/677\/revisions\/1066"}],"wp:attachment":[{"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=677"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=677"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sjs-studio.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}