The site will be back soon. You can read the sections of the menus without problems but the news will come back later.
That was my third Ludum Dare and it’s probably my better game I had make in this competition. To start, sorry for my English, it’s not my first language. Here is a little screenshot.
I was supposed to use C# and monogame but I decided at last minute to try GameMaker. I’m very happy with that choice because I was able to do the core gameplay mechanic very fast so I was able to made all my little sprites and a second level.
– My arts. It’s incredible how it was simple to make some pixel arts with tilestudio.
– I was able to make a second level
– Nothings wrong happen when I published my game
– I didn’t have a monster bug to fix
– My UI. I hate my UI (I will work on it later)
– It take a long time to have my idea. In fact, I found my Idea when I was taking my shower Saturday morning.
– It take some times to balance the towers vs enemies
That was my best Ludum Dare. I will continue to work on this game. The first things I will do is the re-factoring of my UI. After that, I will add some levels, new enemies, new tower,new tower upgrades and maybe a little story.
If you want to try my game, you can go here : Body Defence
Don’t hesitate to give me your comments.
At April 26-27 April 2014 weekend, I will participate in the Ludum Dare competition for the third time. The competition is about creating a video game from scratch from a set theme in 48 hours (72 hours with lighter rules). This time I’ll have much more time to do it because my weekend is quieter. For my part, I will build my game with these tools.
My goal for this weekend is of course finished the competition and not giving up. I will write here 1 or 2 times per day about the progress I will make on my project.
That’s it ! My Ludum dare #28 game is done. The game is not what I have expected but I’m pround of the result. To try it, you can go there : http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24796
Soon, I will write a post morterm.
See you soon. 🙂
Ludum dare #28 is started since last night. The is is : You only get one. At the beginning, I didn’t know what I can do but I have chose that the player will have only one life to make the most posible damage at the ennemy horde. The video game type is an horizontal space shooter. I have take some images and sound that I already have and the game name is Humanity’s last hope.
For this first day, I did the main menu and the starting of the first level. The player can move and shoot. I have two ennemy types that can spawn. At first, this part take a lot of time to do because I don’t have a lot of experience with the 2D toolkit in Unity. After that I known how to use the mesh collider, all has going well. Here is what I will do tomorrow in priority order.
- Ennemy shoot integration.
- Score integration
- Ennemy wave
- Integration of the principle of heat to avoid maintening shoting key.
- Boss integration
- Story integration
You can now try the game here: http://sjs-studio.com/SjsGame/HLHWeb/HLHWeb.html.