Hello everyone, after several months of reflection, I’ve decided to go back to basics. That’s, to create what I love most: a small C# game engine using the Monogame library. In the past, I’ve participated in several Game Jams using this library, and I’ve also learned XNA at that time. Thanks to an excellent book that unfortunately no longer exists. In fact, it was thanks to this book that I entered the wonderful world of C#, a programming language that I’ve never left for over 15 years.

So here’s what I’ll be doing in the coming months. I’ll be creating a game engine. I’ll call it Cyclops Engine. I had already started working on it back then, but I’m going to start from scratch. To begin, I’ll follow the official Monogame tutorial to create a solid foundation. Then, I’ll refine my engine to customize it as much as possible.

I’ll try to update you on the engine’s progress each week, and I’ll also tell you about any problems I encountered and how I was able to resolve them.

I’ll see you soon for more on this 🙂

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