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Posts in category Général
At April 26-27 April 2014 weekend, I will participate in the Ludum Dare competition for the third time. The competition is about creating a video game from scratch from a set theme in 48 hours (72 hours with lighter rules). This time I’ll have much more time to do it because my weekend is quieter. For my part, I will build my game with these tools.
My goal for this weekend is of course finished the competition and not giving up. I will write here 1 or 2 times per day about the progress I will make on my project.
This was my first LD and I’m very proud of what I made.
What was good:
I started to work 10 hours late , but I had a clear idea when I started.
In general, the use of my engine was efficient. I had learn a lot of new things and I will update my engine with that.
The use of xTile library was very easy. It’s help me a lot for the displaying of my map.
What was wrong:
I had a lot of problem with my collision detection. At first, the collision detection worked around 50% of time. I found the solution at the last day. That was a very simple problem. I didn’t take the right coordinate so the collision detection was offset.
Level too short
I didn’t have the time to make a longer level.
What was very good
All the comments from the community. Thanks everyone !
I will participate in the next Ludum dare and before that, I will continue to work on my game to make it better. I would like to add more levels, power-up, obstacle and other stuff that I have in mind.
If you didn’t played my game, give it a try : http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24796
Gratz to everyone that made a game in the last LD. I have try a lot of game and there is a lot of good games.
Yes!! I finished the first version of my little game tonight. I was so inspired that I forgot to come and post a playable build sooner. But, it’s even better because I can deliver you the final game. I still have some bug fixes to do but I could send it in that state for now. To be able to respect the deadline, I had to change my first idea. If the player crash his car, the game is over. To pick up or lose time, there are objects with the number 10. Green adds time while the red decreases the time. There is a bug that I know when you want to take things. Sometimes, the collision detection is not working so you can’t get the power up. I’ll try to fix it before tomorrow. If not, it will be later when I can take the time to polish the game
Here is the link to my little game if it does not work, tell me as soon as possible so I can fix it.
W = Accelerate
S = Brake (Cannot go below 100)
A = Move to left
D = Move to right
Space = Menu selection
Tank you for playing